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Xenosoft 2
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Xenosoft 2 (Game collection)(1994).iso
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strsquad.arj
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STRSQUAD
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ENTSPEAK
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TRESCANY.ESC
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Text File
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1993-08-17
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1KB
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70 lines
<XY_Loc_Width_Height> 8 8 38 14
<Color> 56
/* Trescany Talks! */
//
<T_Nothing>
<*>
<T_Move_Away> <T_Action_1>
<*>
<T_You_Die> .
<*>
<T_I_Dont_Have> <T_Object_1> Not in inventory.
<*>
<T_Found> searching...
<*>
<T_Locked_Door> Door Locked.
<*>
<T_Not_Done> Order Aborted.
<*>
<T_Wont_Do> No.
<*>
<T_Cant_Do> impossible to <T_Action_1> .
<*>
<T_Happy_Do> absolutely... <T_Action_1> .
<*>
<T_Waiting> move out, mercs!
<*>
<T_Destroyed> i say we go.
<*>
<More>
<T_Dying_Cry> Systems Malfunction.
<*>
<T_I_Took> <T_Object_1> received.
<*>
<T_Detect_Ent> <T_Listener_Type> detected.
<*>
<T_Fired_Upon> Combat engaged...
<*>
<T_String_1> don't mess with me!
<*>
<T_String_2> halo, baby.
<*>
<T_String_3> life is short.
<*>
<T_String_4> hubba hubba.
<*>
<T_String_5> who is <Player_Name> ?
<*>
<T_String_6> snort.
<*>
<T_String_7> mercs kick butt!
<*>
<T_String_8> sniff.
<*>
<T_String_9> let me at 'em!
<*>
<More>
<T_String_10> grunt.
<*>
<T_No_Inv_Space> Inventory full...
<*>
<T_Give_You> .
<*>
<T_I_See> Scanners show the target object.
<*>
<T_Trained> Not trained in this weapon.
<*>
<T_Cancel> orders erased.
<*>